tirsdag den 24. november 2009

More props!

Hi again, its your beloved director here.
I'm still trying to get our unwritten list of props done, so I took a few hours I could spare and worked on 4 beautiful models that can be used a lot in various kinds of maps.

As you can see we got the following:
  • Metal bump
  • Barricade
  • Concrete pole
  • Pillar
Those are what I could make in the amount of time I had today. I'm hoping I can get some more done tomorrow or do some environmental textures.

I will btw, get a friend of mine to compile them as soon as possible so we can all enjoy them in-game.

Watch out for the latest news!

søndag den 22. november 2009

Fresh meat!

Hi people.

I got some great news, or what can turn out to be great news at least!
In the start of the month, I got an e-mail from a  K.V. who wants to join us as en environmental artist.
So far I've been looking at his work and been thinking a lot, and I finally, today, gave him a yes. I did also mention that we don't currently have a solid back story and very little concept art to work from, as of yet that is.

I'm of course waiting with joy for a positive reply, but lets wait and see.

I personally got an e-mail from David Prassel, the project director on Orion.
He wanted me to work as a 3D prop artist, but I had to reject it due to our own project here.
But I did suggest the following:

"If you'd like, we could help out each other? I'm helping/providing you with everything from textures to props and weapon models. And then perhaps your team could help us out with what we currently don't have staff members for?"
Here I'm also waiting for a reply, but lets keep our fingers crossed that we can get some support by an already successful modification team.

That was it for now! Stay tuned for more information.

onsdag den 28. oktober 2009

Generic prop work

I've recently started working on a lot of props. Generic props to be precise.
Useful things for the mappers to add more details to their environments without having to use the Source game models.

I'd personally prefer if we could use as much custom content as possible, but with our small team, I can't tell if its possible yet. But we're trying!

Here's the two first props. They're simple, I know, but they might get useful.

tirsdag den 27. oktober 2009


Hi there people.
As always, I'm your Game Director Kevin "Kosai106" Østerkilde, and welcome to our new blog.

I will be adding news regarding the project here every time something comes, so be sure to check back regularly. I will be setting this blog up for good later today.

That's it for now.